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[Help] RAM Usage increasing while loading UE4Editor.exe. Crashes afterwards.

So, at first, UE4 worked flawlessly when I downloaded it. But ever since this afternoon, I cannot use 4.13. This is the version that I only have. I tried duplicating the project, making a new one, but it's the same thing. I do have a crash log, and here it is. Log file open, 10/05/16 17:07:45 LogInit:Display: Running engine without a game LogPlatformFile: Not using cached read wrapper LogInit:Display: Loading recent project file: ../../../../../../Users/Jackson (64)/Documents/Unreal Projects/MyProject/MyProject.uproject LogInit:Display: RandInit(-1618453149) SRandInit(-1618453149). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 2.597296 LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeBlankPlugin/BlankPlugin.uplugin LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeCodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeGitSourceControl/GitSourceControl.uplugin LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeKDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeNullSourceCodeAccess/NullSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeOneSkyLocalizationService/OneSkyLocalizationService.uplugin LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopePerforceSourceControl/PerforceSourceControl.uplugin LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeSubversionSourceControl/SubversionSourceControl.uplugin LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeUObjectPlugin/UObjectPlugin.uplugin LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeVisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/DevelopeXCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/EditoEpicSurvey/EpicSurvey.uplugin LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/EditoMacGraphicsSwitching/MacGraphicsSwitching.uplugin LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/EditoMobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/EditoPluginBrowsePluginBrowser.uplugin LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/EditoSpeedTreeImporteSpeedTreeImporter.uplugin LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/EditoSuperSearchEditoSuperSearchEditor.uplugin LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporteAlembicImporter.uplugin LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditoCodeEditor.uplugin LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditoLiveEditor.uplugin LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVOSVR.uplugin LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManageSignificanceManager.uplugin LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditoMediaPlayerEditor.uplugin LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebuggeMessagingDebugger.uplugin LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditoLevelSequenceEditor.uplugin LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/ApsalaApsalar.uplugin LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelectoAndroidDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayeAndroidMoviePlayer.uplugin LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayeAppleMoviePlayer.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacteArchVisCharacter.uplugin LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelectoExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVGearVR.uplugin LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVGoogleVRControlleGoogleVRController.uplugin LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVGoogleVRHMD/GoogleVRHMD.uplugin LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelectoIOSDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelectoLinuxDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServeLiveEditorListenServer.uplugin LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamControlleSteamController.uplugin LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVSteamVR.uplugin LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelectoWindowsDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayeWindowsMoviePlayer.uplugin LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogInit: Using libcurl 7.47.1 LogInit: - built for x8664-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.13-CL-3142249 LogInit: Engine Version: 4.13.1-3142249+++UE4+Release-4.13 LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13 LogInit: Net CL: 3142249 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Sep 28 2016 02:12:12 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.13 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.10.05-21.07.46:615][ 0]LogInit: Selected Device Profile: [Windows] [2016.10.05-21.07.46:615][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.10.05-21.07.46:682][ 0]LogInit: Computer: JACKSON64-PC [2016.10.05-21.07.46:682][ 0]LogInit: User: Jackson64 [2016.10.05-21.07.46:682][ 0]LogInit: CPU Page size=65536, Cores=4 [2016.10.05-21.07.46:682][ 0]LogInit: High frequency timer resolution =3.117832 MHz [2016.10.05-21.07.46:682][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) [2016.10.05-21.07.46:682][ 0]LogMemory: Platform Memory Stats for Windows [2016.10.05-21.07.46:682][ 0]LogMemory: Process Physical Memory: 256.10 MB used, 256.10 MB peak [2016.10.05-21.07.46:682][ 0]LogMemory: Process Virtual Memory: 260.62 MB used, 260.62 MB peak [2016.10.05-21.07.46:682][ 0]LogMemory: Physical Memory: 3848.89 MB used, 8130.12 MB total [2016.10.05-21.07.46:682][ 0]LogMemory: Virtual Memory: 591.58 MB used, 8388608.00 MB total [2016.10.05-21.07.47:361][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2016.10.05-21.07.50:208][ 0]LogD3D11RHI: D3D11 adapters: [2016.10.05-21.07.50:228][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 750 Ti' (Feature Level 11_0) [2016.10.05-21.07.50:228][ 0]LogD3D11RHI: 1992/0/3809 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2016.10.05-21.07.50:228][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2016.10.05-21.07.50:232][ 0]LogD3D11RHI: Creating new Direct3DDevice [2016.10.05-21.07.50:232][ 0]LogD3D11RHI: GPU DeviceId: 0x1380 (for the marketing name, search the web for "GPU Device Id") [2016.10.05-21.07.50:266][ 0]LogWindows: EnumDisplayDevices: [2016.10.05-21.07.50:266][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 750 Ti' (P:1 D:1) [2016.10.05-21.07.50:266][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 750 Ti' (P:0 D:1) [2016.10.05-21.07.50:266][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 750 Ti' (P:0 D:0) [2016.10.05-21.07.50:266][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 750 Ti' (P:0 D:0) [2016.10.05-21.07.50:267][ 0]LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0) [2016.10.05-21.07.50:267][ 0]LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0) [2016.10.05-21.07.50:267][ 0]LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0) [2016.10.05-21.07.50:267][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2016.10.05-21.07.50:267][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 750 Ti [2016.10.05-21.07.50:267][ 0]LogD3D11RHI: Driver Version: 372.70 (internal:21.21.13.7270, unified:372.70) [2016.10.05-21.07.50:267][ 0]LogD3D11RHI: Driver Date: 8-25-2016 [2016.10.05-21.07.50:267][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.10.05-21.07.50:277][ 0]LogD3D11RHI: Async texture creation enabled [2016.10.05-21.07.50:454][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2016.10.05-21.07.50:528][ 0]LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/Jackson (64)/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/6124/). [2016.10.05-21.07.50:528][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/JACKSO~1/AppData/Local/Temp/UnrealShaderWorkingDiCE1CDAD847BA098B54B4EB8E69C70052/'. [2016.10.05-21.07.50:528][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.10.05-21.07.54:209][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.10.05-21.07.54:228][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.10.05-21.07.54:235][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.10.05-21.07.54:253][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.10.05-21.07.54:263][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.10.05-21.07.54:299][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.10.05-21.07.54:340][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.10.05-21.07.54:357][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.10.05-21.07.54:364][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.10.05-21.07.54:376][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.10.05-21.07.54:386][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.10.05-21.07.54:416][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.10.05-21.07.54:416][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.10.05-21.07.54:427][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.10.05-21.07.54:514][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.10.05-21.07.54:520][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.10.05-21.07.54:539][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform [2016.10.05-21.07.54:550][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.10.05-21.07.54:557][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.10.05-21.07.54:580][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.10.05-21.07.54:580][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.10.05-21.07.55:048][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.10.05-21.07.56:166][ 0]LogDerivedDataCache: Loaded boot cache 1.12s 62MB C:/Users/Jackson (64)/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc. [2016.10.05-21.07.56:166][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Jackson (64)/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc [2016.10.05-21.07.56:167][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Jackson (64)/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.10.05-21.07.56:167][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.10.05-21.07.56:167][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Jackson (64)/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.10.05-21.07.56:167][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.10.05-21.07.56:223][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.10.05-21.07.56:257][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Jackson (64)/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.10.05-21.08.00:772][ 0]LogInit: Selected Device Profile: [Windows] [2016.10.05-21.08.00:777][ 0]LogMaterial: Uniform references updated for custom material expression Custom. [2016.10.05-21.08.00:894][ 0]LogContentStreaming: Texture pool size is 0.00 MB [2016.10.05-21.08.01:878][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.10.05-21.08.01:878][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.10.05-21.08.01:878][ 0]LogMeshUtilities: No distributed automatic mesh merging module available [2016.10.05-21.08.04:646][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: myproject, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 1117662317 [2016.10.05-21.08.04:775][ 0]LogAssetRegistry: FAssetRegistry took 0.0205 seconds to start up [2016.10.05-21.08.04:889][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.079663 seconds [2016.10.05-21.08.04:921][ 0]LogUObjectArray: 29778 objects as part of root set at end of initial load. [2016.10.05-21.08.04:921][ 0]LogUObjectAllocator: 6125448 out of 0 bytes used by permanent object pool. [2016.10.05-21.08.04:921][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2016.10.05-21.08.05:015][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.10.05-21.16.13:030][ 0]LogFileManager:Warning: ReadFile failed: Count=0 Length=1990320075 Error=The operation completed successfully. for file ../../../../../../Users/Jackson (64)/Documents/Unreal Projects/MyProject/Content/Material_30.uasset [2016.10.05-21.16.14:199][ 0]LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory. [2016.10.05-21.16.14:209][ 0]LogMemory:Warning: MemoryStats: AvailablePhysical 1299906560 AvailableVirtual 8785881112576 UsedPhysical 4339138560 PeakUsedPhysical 7239958528 UsedVirtual 9722146816 PeakUsedVirtual 13807128576 [2016.10.05-21.16.14:209][ 0]Allocator Stats for TBB: (not implemented) [2016.10.05-21.16.20:446][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2016.10.05-21.18.13:843][ 0]LogThreadingWindows:Error: Runnable thread FAssetDataGatherer crashed. [2016.10.05-21.18.13:843][ 0]LogWindows:Error: === Critical error: === [2016.10.05-21.18.13:843][ 0]LogWindows:Error: [2016.10.05-21.18.13:843][ 0]LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 147] [2016.10.05-21.18.13:843][ 0]LogWindows:Error: Ran out of memory allocating 4073040038 bytes with alignment 0 [2016.10.05-21.18.13:843][ 0]LogWindows:Error: [2016.10.05-21.18.13:843][ 0]LogWindows:Error: [2016.10.05-21.18.13:843][ 0]LogWindows:Error: [2016.10.05-21.18.13:843][ 0]LogWindows:Error: Crash in runnable thread FAssetDataGatherer
submitted by RicherFudge to unrealengine [link] [comments]

Node JS - 4 - ReadFile & ReadFileSync - YouTube Read and Write Data To a File In Node-Red - YouTube Read and Write Binary Files - Program With Persistent Data - Lab 3 How to Read Binary Options Candlestick Charts Print Levels of all nodes in a Binary Tree  GeeksforGeeks ... NodeJS FileSystem: Read Files Using fs.readFile() and fs ... Binary Options - Binary Options System i High Low Middle

Accessing a binary file from a C++ program (by not using the old C functions) requires firstly attaching a stream variable to the file. The usual stream classes ofstream (output file stream) and ifstream (input file stream) are still the types of streams to use. A an additional type called an fstream is provided which allows for files that can be written to and read from if this is a desirable ... The fs.readFileSync() method is an inbuilt application programming interface of fs module which is used to read the file and return its content.. In fs.readFile() method, we can read a file in a non-blocking asynchronous way, but in fs.readFileSync() method, we can read files in a synchronous way, i.e. we are telling node.js to block other parallel process and do the current file reading process. The list of encodings that node supports natively is rather short:. ascii; base64; hex; ucs2/ucs-2/utf16le/utf-16le; utf8/utf-8; binary/latin1 (ISO8859-1, latin1 only in node 6.4.0+) If you are using an older version than 6.4.0, or don't want to deal with non-Unicode encodings, you can recode the string: Streams2 in Node.js 0.10+ added an object mode to streams to formalize how this should work. When in object mode, .read(n) simply returns the next object (ignoring the n). To switch a stream into object mode, set the objectMode property to true in the options used to create your Readable stream Thus, when opening a binary file, you should append 'b' to the mode value to open the file in binary mode, which will improve portability. On systems that don’t have this distinction, adding the 'b' has no effect. Note: 'w+' truncates the file. Modes 'r+', 'w+' and 'a+' open the file for updating (reading and writing). Node.js v0.10+ (latest stable is v0.10.16 as of this writing), but streams have generally been a part of Node.js from its early days; Streams2 Writable abstract class can be used with older versions (prior to v0.10) of node by using npm module readable-stream (tested with v1.0.15) Storing data with writable streams Writing text file The fs.readFile() method is defined in the File System module of Node.js. The File System module is basically to interact with the hard disk of the user’s computer. The readFile() method is used to asynchronously read the entire contents of a file and returns the buffer form of the data. Output: readFile called undefined. Explanation: The output is undefined it means the file is null. It starts reading the file and simultaneously executes the code. The function will be called once the file has been read meanwhile the ‘readFile called’ statement is printed then the contents of the file are printed. Node-Red Example Reading a File. If you look at the file read node you will see that there are 4 options. of how the read presents the data to your flow. They are: A single utf-8 string – In the case the entire file is read and presented to you program as a text string. You need to wait for the read to complete before you can process the data. One msg per line– Presents the data to your ... Why does Node.js' fs.readFile() return a buffer instead of string? Because files aren't always text. Even if you as the programmer know it: Node has no idea what's in the file you're trying to read. It could be a text file, but it could just as well be a ZIP archive or a JPG image — Node doesn't know. Because reading text files is tricky

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Node JS - 4 - ReadFile & ReadFileSync - YouTube

In this video, we looked at how we can read contents of files in NodeJS using the functions fs.readFile() and fs.readFileSync() functions of the filesystem m... http://www.steves-internet-guide.com- In this video tutorial we look at using the file input and output nodes to read and write data from and to a file. We l... Binary Options - Binary Options System i High Low Middle: Free Download: https://drive.google.com/file/d/0B0_2... Please subscribe to receive the latest videos from ... Find Complete Code at GeeksforGeeks Article: https://www.geeksforgeeks.org/print-levels-nodes-binary-tree/ This video is contributed by Anant Patni Please Li... Binary Options - When to Enter Trades - Duration: 7:44. Pope Binary 624,142 views. 7:44. 95% Winning Forex Trading Formula - Beat The Market Maker📈 - Duration: 37:53. ... Commençons à utiliser notre premier module, le module 'fs pour lire un fichier que ce soit de manière synchrone ou de manière asynchrone au travers des métho... In this video I'm going to explain how to read and write binary files in C, using fread and fwrite.

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